public class WitherRenderer extends MobRenderer<WitherEntity,WitherModel<WitherEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| WitherRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | getBlockLight(WitherEntity entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(WitherEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(WitherEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic WitherRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(WitherEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<WitherEntity>public ResourceLocation getEntityTexture(WitherEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<WitherEntity,WitherModel<WitherEntity>>getEntityTexture クラス内 EntityRenderer<WitherEntity>protected void preRenderCallback(WitherEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<WitherEntity,WitherModel<WitherEntity>>