public class WitchRenderer extends MobRenderer<WitchEntity,WitchModel<WitchEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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WitchRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(WitchEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(WitchEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
void |
render(WitchEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public WitchRenderer(EntityRendererManager renderManagerIn)
public void render(WitchEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 MobRenderer<WitchEntity,WitchModel<WitchEntity>>
public ResourceLocation getEntityTexture(WitchEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<WitchEntity,WitchModel<WitchEntity>>
getEntityTexture
クラス内 EntityRenderer<WitchEntity>
protected void preRenderCallback(WitchEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<WitchEntity,WitchModel<WitchEntity>>