public class WitchRenderer extends MobRenderer<WitchEntity,WitchModel<WitchEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| WitchRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(WitchEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(WitchEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
| void | render(WitchEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic WitchRenderer(EntityRendererManager renderManagerIn)
public void render(WitchEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<WitchEntity,WitchModel<WitchEntity>>public ResourceLocation getEntityTexture(WitchEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<WitchEntity,WitchModel<WitchEntity>>getEntityTexture クラス内 EntityRenderer<WitchEntity>protected void preRenderCallback(WitchEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<WitchEntity,WitchModel<WitchEntity>>