public class ZombieVillagerRenderer extends BipedRenderer<ZombieVillagerEntity,ZombieVillagerModel<ZombieVillagerEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
ZombieVillagerRenderer(EntityRendererManager renderManagerIn,
IReloadableResourceManager resourceManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
applyRotations(ZombieVillagerEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieVillagerEntity entity)
Returns the location of an entity's texture.
|
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic ZombieVillagerRenderer(EntityRendererManager renderManagerIn, IReloadableResourceManager resourceManagerIn)
public ResourceLocation getEntityTexture(ZombieVillagerEntity entity)
protected void applyRotations(ZombieVillagerEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)