public class ZombieVillagerModel<T extends ZombieEntity> extends BipedModel<T> implements IHeadToggle
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
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| ZombieVillagerModel(float p_i51058_1_,
                   boolean p_i51058_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
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| void | func_217146_a(boolean p_217146_1_) | 
| void | setRotationAngles(T entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 BipedModel<T extends ZombieEntity>public void func_217146_a(boolean p_217146_1_)
func_217146_a インタフェース内 IHeadToggle