public class ZombieVillagerModel<T extends ZombieEntity> extends BipedModel<T> implements IHeadToggle
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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ZombieVillagerModel(float p_i51058_1_,
boolean p_i51058_2_) |
修飾子とタイプ | メソッドと説明 |
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void |
func_217146_a(boolean p_217146_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 BipedModel<T extends ZombieEntity>
public void func_217146_a(boolean p_217146_1_)
func_217146_a
インタフェース内 IHeadToggle