public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
修飾子 | コンストラクタと説明 |
---|---|
|
ZombieModel(float modelSize,
boolean p_i1168_2_) |
protected |
ZombieModel(float p_i48914_1_,
float p_i48914_2_,
int p_i48914_3_,
int p_i48914_4_) |
修飾子とタイプ | メソッドと説明 |
---|---|
boolean |
func_212850_a_(T p_212850_1_) |
setRotationAngles
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
public ZombieModel(float modelSize, boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_, float p_i48914_2_, int p_i48914_3_, int p_i48914_4_)
public boolean func_212850_a_(T p_212850_1_)
func_212850_a_
クラス内 AbstractZombieModel<T extends ZombieEntity>