public class ZombieModel<T extends ZombieEntity> extends AbstractZombieModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| 修飾子 | コンストラクタと説明 | 
|---|---|
|   | ZombieModel(float modelSize,
           boolean p_i1168_2_) | 
| protected  | ZombieModel(float p_i48914_1_,
           float p_i48914_2_,
           int p_i48914_3_,
           int p_i48914_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| boolean | func_212850_a_(T p_212850_1_) | 
setRotationAnglesgetArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic ZombieModel(float modelSize,
                   boolean p_i1168_2_)
protected ZombieModel(float p_i48914_1_,
                      float p_i48914_2_,
                      int p_i48914_3_,
                      int p_i48914_4_)
public boolean func_212850_a_(T p_212850_1_)
func_212850_a_ クラス内 AbstractZombieModel<T extends ZombieEntity>