public abstract class AbstractZombieModel<T extends MonsterEntity> extends BipedModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | AbstractZombieModel(float p_i51070_1_,
                   float p_i51070_2_,
                   int p_i51070_3_,
                   int p_i51070_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| abstract boolean | func_212850_a_(T p_212850_1_) | 
| void | setRotationAngles(T entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypeprotected AbstractZombieModel(float p_i51070_1_,
                              float p_i51070_2_,
                              int p_i51070_3_,
                              int p_i51070_4_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 BipedModel<T extends MonsterEntity>public abstract boolean func_212850_a_(T p_212850_1_)