public abstract class AbstractZombieModel<T extends MonsterEntity> extends BipedModel<T>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
修飾子 | コンストラクタと説明 |
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protected |
AbstractZombieModel(float p_i51070_1_,
float p_i51070_2_,
int p_i51070_3_,
int p_i51070_4_) |
修飾子とタイプ | メソッドと説明 |
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abstract boolean |
func_212850_a_(T p_212850_1_) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
protected AbstractZombieModel(float p_i51070_1_, float p_i51070_2_, int p_i51070_3_, int p_i51070_4_)
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 BipedModel<T extends MonsterEntity>
public abstract boolean func_212850_a_(T p_212850_1_)