public class DrownedModel<T extends ZombieEntity> extends ZombieModel<T>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
|---|
| DrownedModel(float p_i49398_1_,
            boolean p_i49398_2_) | 
| DrownedModel(float p_i48915_1_,
            float p_i48915_2_,
            int p_i48915_3_,
            int p_i48915_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| void | setLivingAnimations(T entityIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTick) | 
| void | setRotationAngles(T entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
func_212850_a_getArmForSide, getBodyParts, getHeadParts, getMainHand, getModelHead, rotLerpRad, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypepublic DrownedModel(float p_i48915_1_,
                    float p_i48915_2_,
                    int p_i48915_3_,
                    int p_i48915_4_)
public DrownedModel(float p_i49398_1_,
                    boolean p_i49398_2_)
public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 BipedModel<T extends ZombieEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 AbstractZombieModel<T extends ZombieEntity>