public abstract class AbstractZombieRenderer<T extends ZombieEntity,M extends ZombieModel<T>> extends BipedRenderer<T,M>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
修飾子 | コンストラクタと説明 |
---|---|
protected |
AbstractZombieRenderer(EntityRendererManager p_i50974_1_,
M p_i50974_2_,
M p_i50974_3_,
M p_i50974_4_) |
修飾子とタイプ | メソッドと説明 |
---|---|
protected void |
applyRotations(T entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(ZombieEntity entity)
Returns the location of an entity's texture.
|
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
protected AbstractZombieRenderer(EntityRendererManager p_i50974_1_, M p_i50974_2_, M p_i50974_3_, M p_i50974_4_)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<T extends ZombieEntity,M extends ZombieModel<T>>
getEntityTexture
クラス内 BipedRenderer<T extends ZombieEntity,M extends ZombieModel<T>>
protected void applyRotations(T entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
クラス内 LivingRenderer<T extends ZombieEntity,M extends ZombieModel<T>>