public abstract class AbstractZombieRenderer<T extends ZombieEntity,M extends ZombieModel<T>> extends BipedRenderer<T,M>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | AbstractZombieRenderer(EntityRendererManager p_i50974_1_,
                      M p_i50974_2_,
                      M p_i50974_3_,
                      M p_i50974_4_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(T entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(ZombieEntity entity)Returns the location of an entity's texture. | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameprotected AbstractZombieRenderer(EntityRendererManager p_i50974_1_, M p_i50974_2_, M p_i50974_3_, M p_i50974_4_)
public ResourceLocation getEntityTexture(ZombieEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<T extends ZombieEntity,M extends ZombieModel<T>>getEntityTexture クラス内 BipedRenderer<T extends ZombieEntity,M extends ZombieModel<T>>protected void applyRotations(T entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<T extends ZombieEntity,M extends ZombieModel<T>>