public abstract class AbstractHorseRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>> extends MobRenderer<T,M>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
AbstractHorseRenderer(EntityRendererManager renderManagerIn,
M p_i50975_2_,
float scaleIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
preRenderCallback(T entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getEntityTexture, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetEntityTexturepublic AbstractHorseRenderer(EntityRendererManager renderManagerIn, M p_i50975_2_, float scaleIn)
protected void preRenderCallback(T entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>>