public abstract class AbstractHorseRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>> extends MobRenderer<T,M>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| AbstractHorseRenderer(EntityRendererManager renderManagerIn,
                     M p_i50975_2_,
                     float scaleIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | preRenderCallback(T entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getEntityTexture, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetEntityTexturepublic AbstractHorseRenderer(EntityRendererManager renderManagerIn, M p_i50975_2_, float scaleIn)
protected void preRenderCallback(T entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<T extends AbstractHorseEntity,M extends HorseModel<T>>