public class UndeadHorseRenderer extends AbstractHorseRenderer<AbstractHorseEntity,HorseModel<AbstractHorseEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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UndeadHorseRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(AbstractHorseEntity entity)
Returns the location of an entity's texture.
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preRenderCallbackaddVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic UndeadHorseRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(AbstractHorseEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<AbstractHorseEntity,HorseModel<AbstractHorseEntity>>getEntityTexture クラス内 EntityRenderer<AbstractHorseEntity>