public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| VexRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | getBlockLight(VexEntity entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(VexEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(VexEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<VexEntity>public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<VexEntity,VexModel>getEntityTexture クラス内 BipedRenderer<VexEntity,VexModel>protected void preRenderCallback(VexEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<VexEntity,VexModel>