public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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VexRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected int |
getBlockLight(VexEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(VexEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(VexEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<VexEntity>public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<VexEntity,VexModel>getEntityTexture クラス内 BipedRenderer<VexEntity,VexModel>protected void preRenderCallback(VexEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<VexEntity,VexModel>