public class VexRenderer extends BipedRenderer<VexEntity,VexModel>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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VexRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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protected int |
getBlockLight(VexEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(VexEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(VexEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public VexRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(VexEntity entityIn, float partialTicks)
getBlockLight
クラス内 EntityRenderer<VexEntity>
public ResourceLocation getEntityTexture(VexEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<VexEntity,VexModel>
getEntityTexture
クラス内 BipedRenderer<VexEntity,VexModel>
protected void preRenderCallback(VexEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<VexEntity,VexModel>