public class VillagerRenderer extends MobRenderer<VillagerEntity,VillagerModel<VillagerEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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VillagerRenderer(EntityRendererManager renderManagerIn,
IReloadableResourceManager resourceManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(VillagerEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(VillagerEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic VillagerRenderer(EntityRendererManager renderManagerIn, IReloadableResourceManager resourceManagerIn)
public ResourceLocation getEntityTexture(VillagerEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<VillagerEntity,VillagerModel<VillagerEntity>>getEntityTexture クラス内 EntityRenderer<VillagerEntity>protected void preRenderCallback(VillagerEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<VillagerEntity,VillagerModel<VillagerEntity>>