public class VexModel extends BipedModel<VexEntity>
BipedModel.ArmPosebipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimationisChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
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| VexModel() | 
| 修飾子とタイプ | メソッドと説明 | 
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| protected java.lang.Iterable<ModelRenderer> | getBodyParts() | 
| void | setRotationAngles(VexEntity entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHandrendercopyModelAttributesToaccept, getRenderTypeprotected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts クラス内 BipedModel<VexEntity>public void setRotationAngles(VexEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 BipedModel<VexEntity>