public class VexModel extends BipedModel<VexEntity>
BipedModel.ArmPose
bipedBody, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, isSneak, leftArmPose, rightArmPose, swimAnimation
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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VexModel() |
修飾子とタイプ | メソッドと説明 |
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protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
void |
setRotationAngles(VexEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
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getArmForSide, getHeadParts, getMainHand, getModelHead, rotLerpRad, setLivingAnimations, setModelAttributes, setVisible, translateHand
render
copyModelAttributesTo
accept, getRenderType
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts
クラス内 BipedModel<VexEntity>
public void setRotationAngles(VexEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 BipedModel<VexEntity>