public class TurtleModel<T extends TurtleEntity> extends QuadrupedModel<T>
body, headModel, legBackLeft, legBackRight, legFrontLeft, legFrontRight
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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TurtleModel(float p_i48834_1_) |
修飾子とタイプ | メソッドと説明 |
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protected java.lang.Iterable<ModelRenderer> |
getBodyParts() |
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
getHeadParts
copyModelAttributesTo, setLivingAnimations
accept, getRenderType
protected java.lang.Iterable<ModelRenderer> getBodyParts()
getBodyParts
クラス内 QuadrupedModel<T extends TurtleEntity>
public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 QuadrupedModel<T extends TurtleEntity>
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float red, float green, float blue, float alpha)
render
クラス内 AgeableModel<T extends TurtleEntity>