public class TurtleRenderer extends MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
---|
TurtleRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
---|---|
ResourceLocation |
getEntityTexture(TurtleEntity entity)
Returns the location of an entity's texture.
|
void |
render(TurtleEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public TurtleRenderer(EntityRendererManager renderManagerIn)
public void render(TurtleEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
public ResourceLocation getEntityTexture(TurtleEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
getEntityTexture
クラス内 EntityRenderer<TurtleEntity>