public class TurtleRenderer extends MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| TurtleRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(TurtleEntity entity)Returns the location of an entity's texture. | 
| void | render(TurtleEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic TurtleRenderer(EntityRendererManager renderManagerIn)
public void render(TurtleEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>public ResourceLocation getEntityTexture(TurtleEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<TurtleEntity,TurtleModel<TurtleEntity>>getEntityTexture クラス内 EntityRenderer<TurtleEntity>