public class TurtleRenderer extends MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
TurtleRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(TurtleEntity entity)
Returns the location of an entity's texture.
|
void |
render(TurtleEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic TurtleRenderer(EntityRendererManager renderManagerIn)
public void render(TurtleEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<TurtleEntity,TurtleModel<TurtleEntity>>public ResourceLocation getEntityTexture(TurtleEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<TurtleEntity,TurtleModel<TurtleEntity>>getEntityTexture クラス内 EntityRenderer<TurtleEntity>