public class TropicalFishRenderer extends MobRenderer<TropicalFishEntity,EntityModel<TropicalFishEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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TropicalFishRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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protected void |
applyRotations(TropicalFishEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(TropicalFishEntity entity)
Returns the location of an entity's texture.
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void |
render(TropicalFishEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic TropicalFishRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(TropicalFishEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<TropicalFishEntity,EntityModel<TropicalFishEntity>>getEntityTexture クラス内 EntityRenderer<TropicalFishEntity>public void render(TropicalFishEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<TropicalFishEntity,EntityModel<TropicalFishEntity>>protected void applyRotations(TropicalFishEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<TropicalFishEntity,EntityModel<TropicalFishEntity>>