public class TridentRenderer extends EntityRenderer<TridentEntity>
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static ResourceLocation | TRIDENT | 
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| TridentRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(TridentEntity entity)Returns the location of an entity's texture. | 
| void | render(TridentEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic static final ResourceLocation TRIDENT
public TridentRenderer(EntityRendererManager renderManagerIn)
public void render(TridentEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<TridentEntity>public ResourceLocation getEntityTexture(TridentEntity entity)
getEntityTexture クラス内 EntityRenderer<TridentEntity>