public class TNTRenderer extends EntityRenderer<TNTEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
TNTRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(TNTEntity entity)
Returns the location of an entity's texture.
|
void |
render(TNTEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic TNTRenderer(EntityRendererManager renderManagerIn)
public void render(TNTEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<TNTEntity>public ResourceLocation getEntityTexture(TNTEntity entity)
getEntityTexture クラス内 EntityRenderer<TNTEntity>