public class TNTRenderer extends EntityRenderer<TNTEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| TNTRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(TNTEntity entity)Returns the location of an entity's texture. | 
| void | render(TNTEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic TNTRenderer(EntityRendererManager renderManagerIn)
public void render(TNTEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<TNTEntity>public ResourceLocation getEntityTexture(TNTEntity entity)
getEntityTexture クラス内 EntityRenderer<TNTEntity>