public class ChestedHorseRenderer<T extends AbstractChestedHorseEntity> extends AbstractHorseRenderer<T,HorseArmorChestsModel<T>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ChestedHorseRenderer(EntityRendererManager renderManagerIn,
                    float scaleIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(T entity)Returns the location of an entity's texture. | 
preRenderCallbackaddVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic ChestedHorseRenderer(EntityRendererManager renderManagerIn, float scaleIn)
public ResourceLocation getEntityTexture(T entity)
getEntityTexture インタフェース内 IEntityRenderer<T extends AbstractChestedHorseEntity,HorseArmorChestsModel<T extends AbstractChestedHorseEntity>>getEntityTexture クラス内 EntityRenderer<T extends AbstractChestedHorseEntity>