public class BlazeRenderer extends MobRenderer<BlazeEntity,BlazeModel<BlazeEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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BlazeRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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protected int |
getBlockLight(BlazeEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(BlazeEntity entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic BlazeRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(BlazeEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<BlazeEntity>public ResourceLocation getEntityTexture(BlazeEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<BlazeEntity,BlazeModel<BlazeEntity>>getEntityTexture クラス内 EntityRenderer<BlazeEntity>