public class DragonFireballRenderer extends EntityRenderer<DragonFireballEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| DragonFireballRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | getBlockLight(DragonFireballEntity entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(DragonFireballEntity entity)Returns the location of an entity's texture. | 
| void | render(DragonFireballEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic DragonFireballRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(DragonFireballEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<DragonFireballEntity>public void render(DragonFireballEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<DragonFireballEntity>public ResourceLocation getEntityTexture(DragonFireballEntity entity)