public class DragonFireballRenderer extends EntityRenderer<DragonFireballEntity>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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DragonFireballRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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protected int |
getBlockLight(DragonFireballEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(DragonFireballEntity entity)
Returns the location of an entity's texture.
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void |
render(DragonFireballEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public DragonFireballRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(DragonFireballEntity entityIn, float partialTicks)
getBlockLight
クラス内 EntityRenderer<DragonFireballEntity>
public void render(DragonFireballEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<DragonFireballEntity>
public ResourceLocation getEntityTexture(DragonFireballEntity entity)