public class GuardianRenderer extends MobRenderer<GuardianEntity,GuardianModel>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
修飾子 | コンストラクタと説明 |
---|---|
|
GuardianRenderer(EntityRendererManager renderManagerIn) |
protected |
GuardianRenderer(EntityRendererManager p_i50968_1_,
float p_i50968_2_) |
修飾子とタイプ | メソッドと説明 |
---|---|
ResourceLocation |
getEntityTexture(GuardianEntity entity)
Returns the location of an entity's texture.
|
void |
render(GuardianEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldRender(GuardianEntity livingEntityIn,
ClippingHelperImpl camera,
double camX,
double camY,
double camZ) |
addVertexPair, canRenderName, renderSide
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public GuardianRenderer(EntityRendererManager renderManagerIn)
protected GuardianRenderer(EntityRendererManager p_i50968_1_, float p_i50968_2_)
public boolean shouldRender(GuardianEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender
クラス内 MobRenderer<GuardianEntity,GuardianModel>
public void render(GuardianEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 MobRenderer<GuardianEntity,GuardianModel>
public ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<GuardianEntity,GuardianModel>
getEntityTexture
クラス内 EntityRenderer<GuardianEntity>