public class GuardianRenderer extends MobRenderer<GuardianEntity,GuardianModel>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| 修飾子 | コンストラクタと説明 | 
|---|---|
|   | GuardianRenderer(EntityRendererManager renderManagerIn) | 
| protected  | GuardianRenderer(EntityRendererManager p_i50968_1_,
                float p_i50968_2_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(GuardianEntity entity)Returns the location of an entity's texture. | 
| void | render(GuardianEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
| boolean | shouldRender(GuardianEntity livingEntityIn,
            ClippingHelperImpl camera,
            double camX,
            double camY,
            double camZ) | 
addVertexPair, canRenderName, renderSideaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic GuardianRenderer(EntityRendererManager renderManagerIn)
protected GuardianRenderer(EntityRendererManager p_i50968_1_, float p_i50968_2_)
public boolean shouldRender(GuardianEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender クラス内 MobRenderer<GuardianEntity,GuardianModel>public void render(GuardianEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<GuardianEntity,GuardianModel>public ResourceLocation getEntityTexture(GuardianEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<GuardianEntity,GuardianModel>getEntityTexture クラス内 EntityRenderer<GuardianEntity>