public class GiantZombieRenderer extends MobRenderer<GiantEntity,BipedModel<GiantEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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GiantZombieRenderer(EntityRendererManager renderManagerIn,
float scaleIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(GiantEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(GiantEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public GiantZombieRenderer(EntityRendererManager renderManagerIn, float scaleIn)
protected void preRenderCallback(GiantEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<GiantEntity,BipedModel<GiantEntity>>
public ResourceLocation getEntityTexture(GiantEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<GiantEntity,BipedModel<GiantEntity>>
getEntityTexture
クラス内 EntityRenderer<GiantEntity>