public class GiantZombieRenderer extends MobRenderer<GiantEntity,BipedModel<GiantEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| GiantZombieRenderer(EntityRendererManager renderManagerIn,
                   float scaleIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(GiantEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(GiantEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic GiantZombieRenderer(EntityRendererManager renderManagerIn, float scaleIn)
protected void preRenderCallback(GiantEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<GiantEntity,BipedModel<GiantEntity>>public ResourceLocation getEntityTexture(GiantEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<GiantEntity,BipedModel<GiantEntity>>getEntityTexture クラス内 EntityRenderer<GiantEntity>