public class GhastRenderer extends MobRenderer<GhastEntity,GhastModel<GhastEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
GhastRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(GhastEntity entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(GhastEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic GhastRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(GhastEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<GhastEntity,GhastModel<GhastEntity>>getEntityTexture クラス内 EntityRenderer<GhastEntity>protected void preRenderCallback(GhastEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<GhastEntity,GhastModel<GhastEntity>>