public abstract class IllagerRenderer<T extends AbstractIllagerEntity> extends MobRenderer<T,IllagerModel<T>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| 修飾子 | コンストラクタと説明 | 
|---|---|
| protected  | IllagerRenderer(EntityRendererManager p_i50966_1_,
               IllagerModel<T> p_i50966_2_,
               float p_i50966_3_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | preRenderCallback(T entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getEntityTexture, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNameclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetEntityTextureprotected IllagerRenderer(EntityRendererManager p_i50966_1_, IllagerModel<T> p_i50966_2_, float p_i50966_3_)
protected void preRenderCallback(T entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<T extends AbstractIllagerEntity,IllagerModel<T extends AbstractIllagerEntity>>