public class IllusionerRenderer extends IllagerRenderer<IllusionerEntity>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| IllusionerRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(IllusionerEntity entity)Returns the location of an entity's texture. | 
| protected boolean | isVisible(IllusionerEntity livingEntityIn) | 
| void | render(IllusionerEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
preRenderCallbackaddVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloatgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic IllusionerRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(IllusionerEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>getEntityTexture クラス内 EntityRenderer<IllusionerEntity>public void render(IllusionerEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>protected boolean isVisible(IllusionerEntity livingEntityIn)
isVisible クラス内 LivingRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>