public class IllusionerRenderer extends IllagerRenderer<IllusionerEntity>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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IllusionerRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(IllusionerEntity entity)
Returns the location of an entity's texture.
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protected boolean |
isVisible(IllusionerEntity livingEntityIn) |
void |
render(IllusionerEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
preRenderCallbackaddVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloatgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic IllusionerRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(IllusionerEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>getEntityTexture クラス内 EntityRenderer<IllusionerEntity>public void render(IllusionerEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>protected boolean isVisible(IllusionerEntity livingEntityIn)
isVisible クラス内 LivingRenderer<IllusionerEntity,IllagerModel<IllusionerEntity>>