public class IllagerModel<T extends AbstractIllagerEntity> extends SegmentedModel<T> implements IHasArm, IHasHead
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 | 
|---|
| IllagerModel(float scaleFactor,
            float p_i47227_2_,
            int textureWidthIn,
            int textureHeightIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ModelRenderer | func_205062_a() | 
| ModelRenderer | getModelHead() | 
| java.lang.Iterable<ModelRenderer> | getParts() | 
| void | setLivingAnimations(T entityIn,
                   float limbSwing,
                   float limbSwingAmount,
                   float partialTick) | 
| void | setRotationAngles(T entityIn,
                 float limbSwing,
                 float limbSwingAmount,
                 float ageInTicks,
                 float netHeadYaw,
                 float headPitch)Sets this entity's model rotation angles | 
| void | translateHand(HandSide sideIn,
             com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) | 
rendercopyModelAttributesToaccept, getRenderTypepublic IllagerModel(float scaleFactor,
                    float p_i47227_2_,
                    int textureWidthIn,
                    int textureHeightIn)
public java.lang.Iterable<ModelRenderer> getParts()
getParts クラス内 SegmentedModel<T extends AbstractIllagerEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 EntityModel<T extends AbstractIllagerEntity>public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<T extends AbstractIllagerEntity>public ModelRenderer func_205062_a()
public ModelRenderer getModelHead()
getModelHead インタフェース内 IHasHeadpublic void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand インタフェース内 IHasArm