public class IllagerModel<T extends AbstractIllagerEntity> extends SegmentedModel<T> implements IHasArm, IHasHead
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
|---|
IllagerModel(float scaleFactor,
float p_i47227_2_,
int textureWidthIn,
int textureHeightIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ModelRenderer |
func_205062_a() |
ModelRenderer |
getModelHead() |
java.lang.Iterable<ModelRenderer> |
getParts() |
void |
setLivingAnimations(T entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
void |
translateHand(HandSide sideIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn) |
rendercopyModelAttributesToaccept, getRenderTypepublic IllagerModel(float scaleFactor,
float p_i47227_2_,
int textureWidthIn,
int textureHeightIn)
public java.lang.Iterable<ModelRenderer> getParts()
getParts クラス内 SegmentedModel<T extends AbstractIllagerEntity>public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 EntityModel<T extends AbstractIllagerEntity>public void setLivingAnimations(T entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<T extends AbstractIllagerEntity>public ModelRenderer func_205062_a()
public ModelRenderer getModelHead()
getModelHead インタフェース内 IHasHeadpublic void translateHand(HandSide sideIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn)
translateHand インタフェース内 IHasArm