public class CodRenderer extends MobRenderer<CodEntity,CodModel<CodEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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CodRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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protected void |
applyRotations(CodEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(CodEntity entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public CodRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(CodEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<CodEntity,CodModel<CodEntity>>
getEntityTexture
クラス内 EntityRenderer<CodEntity>
protected void applyRotations(CodEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
クラス内 LivingRenderer<CodEntity,CodModel<CodEntity>>