public class SheepRenderer extends MobRenderer<SheepEntity,SheepModel<SheepEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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SheepRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(SheepEntity entity)
Returns the location of an entity's texture.
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addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic SheepRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SheepEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<SheepEntity,SheepModel<SheepEntity>>getEntityTexture クラス内 EntityRenderer<SheepEntity>