public class SalmonRenderer extends MobRenderer<SalmonEntity,SalmonModel<SalmonEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| SalmonRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(SalmonEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(SalmonEntity entity)Returns the location of an entity's texture. | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic SalmonRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SalmonEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<SalmonEntity,SalmonModel<SalmonEntity>>getEntityTexture クラス内 EntityRenderer<SalmonEntity>protected void applyRotations(SalmonEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<SalmonEntity,SalmonModel<SalmonEntity>>