public class ShulkerBulletRenderer extends EntityRenderer<ShulkerBulletEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ShulkerBulletRenderer(EntityRendererManager manager) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected int | getBlockLight(ShulkerBulletEntity entityIn,
             float partialTicks) | 
| ResourceLocation | getEntityTexture(ShulkerBulletEntity entity)Returns the location of an entity's texture. | 
| void | render(ShulkerBulletEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic ShulkerBulletRenderer(EntityRendererManager manager)
protected int getBlockLight(ShulkerBulletEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<ShulkerBulletEntity>public void render(ShulkerBulletEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<ShulkerBulletEntity>public ResourceLocation getEntityTexture(ShulkerBulletEntity entity)