public class ShulkerBulletRenderer extends EntityRenderer<ShulkerBulletEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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ShulkerBulletRenderer(EntityRendererManager manager) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected int |
getBlockLight(ShulkerBulletEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(ShulkerBulletEntity entity)
Returns the location of an entity's texture.
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void |
render(ShulkerBulletEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic ShulkerBulletRenderer(EntityRendererManager manager)
protected int getBlockLight(ShulkerBulletEntity entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<ShulkerBulletEntity>public void render(ShulkerBulletEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<ShulkerBulletEntity>public ResourceLocation getEntityTexture(ShulkerBulletEntity entity)