public class ShulkerRenderer extends MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>
| 修飾子とタイプ | フィールドと説明 | 
|---|---|
| static ResourceLocation | field_204402_a | 
| static ResourceLocation[] | SHULKER_ENDERGOLEM_TEXTURE | 
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ShulkerRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(ShulkerEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(ShulkerEntity entity)Returns the location of an entity's texture. | 
| Vec3d | getRenderOffset(ShulkerEntity entityIn,
               float partialTicks) | 
| protected void | preRenderCallback(ShulkerEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
| boolean | shouldRender(ShulkerEntity livingEntityIn,
            ClippingHelperImpl camera,
            double camX,
            double camY,
            double camZ) | 
addVertexPair, canRenderName, render, renderSideaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, renderNamepublic static final ResourceLocation field_204402_a
public static final ResourceLocation[] SHULKER_ENDERGOLEM_TEXTURE
public ShulkerRenderer(EntityRendererManager renderManagerIn)
public Vec3d getRenderOffset(ShulkerEntity entityIn, float partialTicks)
getRenderOffset クラス内 EntityRenderer<ShulkerEntity>public boolean shouldRender(ShulkerEntity livingEntityIn, ClippingHelperImpl camera, double camX, double camY, double camZ)
shouldRender クラス内 MobRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>public ResourceLocation getEntityTexture(ShulkerEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>getEntityTexture クラス内 EntityRenderer<ShulkerEntity>protected void applyRotations(ShulkerEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>protected void preRenderCallback(ShulkerEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>>