public class MinecartRenderer<T extends AbstractMinecartEntity> extends EntityRenderer<T>
修飾子とタイプ | フィールドと説明 |
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protected EntityModel<T> |
modelMinecart |
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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MinecartRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(T entity)
Returns the location of an entity's texture.
|
void |
render(T entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
renderBlockState(T entityIn,
float partialTicks,
BlockState stateIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
protected final EntityModel<T extends AbstractMinecartEntity> modelMinecart
public MinecartRenderer(EntityRendererManager renderManagerIn)
public void render(T entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<T extends AbstractMinecartEntity>
public ResourceLocation getEntityTexture(T entity)
getEntityTexture
クラス内 EntityRenderer<T extends AbstractMinecartEntity>
protected void renderBlockState(T entityIn, float partialTicks, BlockState stateIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)