public class MagmaCubeRenderer extends MobRenderer<MagmaCubeEntity,MagmaCubeModel<MagmaCubeEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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MagmaCubeRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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protected int |
getBlockLight(MagmaCubeEntity entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(MagmaCubeEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(MagmaCubeEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public MagmaCubeRenderer(EntityRendererManager renderManagerIn)
protected int getBlockLight(MagmaCubeEntity entityIn, float partialTicks)
getBlockLight
クラス内 EntityRenderer<MagmaCubeEntity>
public ResourceLocation getEntityTexture(MagmaCubeEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<MagmaCubeEntity,MagmaCubeModel<MagmaCubeEntity>>
getEntityTexture
クラス内 EntityRenderer<MagmaCubeEntity>
protected void preRenderCallback(MagmaCubeEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<MagmaCubeEntity,MagmaCubeModel<MagmaCubeEntity>>