public class LlamaSpitRenderer extends EntityRenderer<LlamaSpitEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
LlamaSpitRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(LlamaSpitEntity entity)
Returns the location of an entity's texture.
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void |
render(LlamaSpitEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic LlamaSpitRenderer(EntityRendererManager renderManagerIn)
public void render(LlamaSpitEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<LlamaSpitEntity>public ResourceLocation getEntityTexture(LlamaSpitEntity entity)
getEntityTexture クラス内 EntityRenderer<LlamaSpitEntity>