public class SquidRenderer extends MobRenderer<SquidEntity,SquidModel<SquidEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
SquidRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
applyRotations(SquidEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(SquidEntity entity)
Returns the location of an entity's texture.
|
protected float |
handleRotationFloat(SquidEntity livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
|
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic SquidRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(SquidEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<SquidEntity,SquidModel<SquidEntity>>getEntityTexture クラス内 EntityRenderer<SquidEntity>protected void applyRotations(SquidEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<SquidEntity,SquidModel<SquidEntity>>protected float handleRotationFloat(SquidEntity livingBase, float partialTicks)
handleRotationFloat クラス内 LivingRenderer<SquidEntity,SquidModel<SquidEntity>>