public class SpriteRenderer<T extends Entity & IRendersAsItem> extends EntityRenderer<T>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
SpriteRenderer(EntityRendererManager renderManagerIn,
ItemRenderer itemRendererIn) |
SpriteRenderer(EntityRendererManager p_i226035_1_,
ItemRenderer p_i226035_2_,
float p_i226035_3_,
boolean p_i226035_4_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected int |
getBlockLight(T entityIn,
float partialTicks) |
ResourceLocation |
getEntityTexture(Entity entity)
Returns the location of an entity's texture.
|
void |
render(T entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic SpriteRenderer(EntityRendererManager p_i226035_1_, ItemRenderer p_i226035_2_, float p_i226035_3_, boolean p_i226035_4_)
public SpriteRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
protected int getBlockLight(T entityIn, float partialTicks)
getBlockLight クラス内 EntityRenderer<T extends Entity & IRendersAsItem>public void render(T entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<T extends Entity & IRendersAsItem>public ResourceLocation getEntityTexture(Entity entity)
getEntityTexture クラス内 EntityRenderer<T extends Entity & IRendersAsItem>