public class ParrotRenderer extends MobRenderer<ParrotEntity,ParrotModel>
修飾子とタイプ | フィールドと説明 |
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static ResourceLocation[] |
PARROT_TEXTURES |
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ParrotRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(ParrotEntity entity)
Returns the location of an entity's texture.
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float |
handleRotationFloat(ParrotEntity livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
|
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public static final ResourceLocation[] PARROT_TEXTURES
public ParrotRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(ParrotEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<ParrotEntity,ParrotModel>
getEntityTexture
クラス内 EntityRenderer<ParrotEntity>
public float handleRotationFloat(ParrotEntity livingBase, float partialTicks)
handleRotationFloat
クラス内 LivingRenderer<ParrotEntity,ParrotModel>