public class ParrotModel extends SegmentedModel<ParrotEntity>
修飾子とタイプ | クラスと説明 |
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static class |
ParrotModel.State |
isChild, isSitting, swingProgress
renderType, textureHeight, textureWidth
コンストラクタと説明 |
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ParrotModel() |
修飾子とタイプ | メソッドと説明 |
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java.lang.Iterable<ModelRenderer> |
getParts() |
void |
renderOnShoulder(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float p_228284_5_,
float p_228284_6_,
float p_228284_7_,
float p_228284_8_,
int p_228284_9_) |
void |
setLivingAnimations(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
render
copyModelAttributesTo
accept, getRenderType
public java.lang.Iterable<ModelRenderer> getParts()
getParts
クラス内 SegmentedModel<ParrotEntity>
public void setRotationAngles(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles
クラス内 EntityModel<ParrotEntity>
public void setLivingAnimations(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations
クラス内 EntityModel<ParrotEntity>
public void renderOnShoulder(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, com.mojang.blaze3d.vertex.IVertexBuilder bufferIn, int packedLightIn, int packedOverlayIn, float p_228284_5_, float p_228284_6_, float p_228284_7_, float p_228284_8_, int p_228284_9_)