public class ParrotModel extends SegmentedModel<ParrotEntity>
| 修飾子とタイプ | クラスと説明 |
|---|---|
static class |
ParrotModel.State |
isChild, isSitting, swingProgressrenderType, textureHeight, textureWidth| コンストラクタと説明 |
|---|
ParrotModel() |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
java.lang.Iterable<ModelRenderer> |
getParts() |
void |
renderOnShoulder(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float p_228284_5_,
float p_228284_6_,
float p_228284_7_,
float p_228284_8_,
int p_228284_9_) |
void |
setLivingAnimations(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float partialTick) |
void |
setRotationAngles(ParrotEntity entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch)
Sets this entity's model rotation angles
|
rendercopyModelAttributesToaccept, getRenderTypepublic java.lang.Iterable<ModelRenderer> getParts()
getParts クラス内 SegmentedModel<ParrotEntity>public void setRotationAngles(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setRotationAngles クラス内 EntityModel<ParrotEntity>public void setLivingAnimations(ParrotEntity entityIn, float limbSwing, float limbSwingAmount, float partialTick)
setLivingAnimations クラス内 EntityModel<ParrotEntity>public void renderOnShoulder(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
com.mojang.blaze3d.vertex.IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float p_228284_5_,
float p_228284_6_,
float p_228284_7_,
float p_228284_8_,
int p_228284_9_)