public class PandaRenderer extends MobRenderer<PandaEntity,PandaModel<PandaEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
PandaRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
applyRotations(PandaEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(PandaEntity entity)
Returns the location of an entity's texture.
|
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic PandaRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PandaEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<PandaEntity,PandaModel<PandaEntity>>getEntityTexture クラス内 EntityRenderer<PandaEntity>protected void applyRotations(PandaEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<PandaEntity,PandaModel<PandaEntity>>