public class PaintingRenderer extends EntityRenderer<PaintingEntity>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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PaintingRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(PaintingEntity entity)
Returns the location of an entity's texture.
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void |
render(PaintingEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public PaintingRenderer(EntityRendererManager renderManagerIn)
public void render(PaintingEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<PaintingEntity>
public ResourceLocation getEntityTexture(PaintingEntity entity)
getEntityTexture
クラス内 EntityRenderer<PaintingEntity>