public class PhantomRenderer extends MobRenderer<PhantomEntity,PhantomModel<PhantomEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| PhantomRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(PhantomEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(PhantomEntity entity)Returns the location of an entity's texture. | 
| protected void | preRenderCallback(PhantomEntity entitylivingbaseIn,
                 com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
                 float partialTickTime) | 
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic PhantomRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PhantomEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<PhantomEntity,PhantomModel<PhantomEntity>>getEntityTexture クラス内 EntityRenderer<PhantomEntity>protected void preRenderCallback(PhantomEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>protected void applyRotations(PhantomEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>