public class PhantomRenderer extends MobRenderer<PhantomEntity,PhantomModel<PhantomEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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PhantomRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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protected void |
applyRotations(PhantomEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(PhantomEntity entity)
Returns the location of an entity's texture.
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protected void |
preRenderCallback(PhantomEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRender
addLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public PhantomRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PhantomEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<PhantomEntity,PhantomModel<PhantomEntity>>
getEntityTexture
クラス内 EntityRenderer<PhantomEntity>
protected void preRenderCallback(PhantomEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback
クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>
protected void applyRotations(PhantomEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations
クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>