public class PhantomRenderer extends MobRenderer<PhantomEntity,PhantomModel<PhantomEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
PhantomRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected void |
applyRotations(PhantomEntity entityLiving,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
ResourceLocation |
getEntityTexture(PhantomEntity entity)
Returns the location of an entity's texture.
|
protected void |
preRenderCallback(PhantomEntity entitylivingbaseIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
float partialTickTime) |
addVertexPair, canRenderName, render, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisiblegetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic PhantomRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PhantomEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<PhantomEntity,PhantomModel<PhantomEntity>>getEntityTexture クラス内 EntityRenderer<PhantomEntity>protected void preRenderCallback(PhantomEntity entitylivingbaseIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float partialTickTime)
preRenderCallback クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>protected void applyRotations(PhantomEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<PhantomEntity,PhantomModel<PhantomEntity>>