public class WolfRenderer extends MobRenderer<WolfEntity,WolfModel<WolfEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
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WolfRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(WolfEntity entity)
Returns the location of an entity's texture.
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protected float |
handleRotationFloat(WolfEntity livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
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void |
render(WolfEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic WolfRenderer(EntityRendererManager renderManagerIn)
protected float handleRotationFloat(WolfEntity livingBase, float partialTicks)
handleRotationFloat クラス内 LivingRenderer<WolfEntity,WolfModel<WolfEntity>>public void render(WolfEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<WolfEntity,WolfModel<WolfEntity>>public ResourceLocation getEntityTexture(WolfEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<WolfEntity,WolfModel<WolfEntity>>getEntityTexture クラス内 EntityRenderer<WolfEntity>