public class WolfRenderer extends MobRenderer<WolfEntity,WolfModel<WolfEntity>>
entityModel, layerRenderers
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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WolfRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(WolfEntity entity)
Returns the location of an entity's texture.
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protected float |
handleRotationFloat(WolfEntity livingBase,
float partialTicks)
Defines what float the third param in setRotationAngles of ModelBase is
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void |
render(WolfEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
addVertexPair, canRenderName, renderSide, shouldRender
addLayer, applyRotations, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, isVisible, preRenderCallback
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName
public WolfRenderer(EntityRendererManager renderManagerIn)
protected float handleRotationFloat(WolfEntity livingBase, float partialTicks)
handleRotationFloat
クラス内 LivingRenderer<WolfEntity,WolfModel<WolfEntity>>
public void render(WolfEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 MobRenderer<WolfEntity,WolfModel<WolfEntity>>
public ResourceLocation getEntityTexture(WolfEntity entity)
getEntityTexture
インタフェース内 IEntityRenderer<WolfEntity,WolfModel<WolfEntity>>
getEntityTexture
クラス内 EntityRenderer<WolfEntity>