public class PufferfishRenderer extends MobRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>
entityModel, layerRenderersrenderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| PufferfishRenderer(EntityRendererManager renderManagerIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected void | applyRotations(PufferfishEntity entityLiving,
              com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
              float ageInTicks,
              float rotationYaw,
              float partialTicks) | 
| ResourceLocation | getEntityTexture(PufferfishEntity entity)Returns the location of an entity's texture. | 
| void | render(PufferfishEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
addVertexPair, canRenderName, renderSide, shouldRenderaddLayer, func_230042_a_, getDeathMaxRotation, getEntityModel, getOverlayProgress, getPackedOverlay, getSwingProgress, handleRotationFloat, isVisible, preRenderCallbackgetBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderNamepublic PufferfishRenderer(EntityRendererManager renderManagerIn)
public ResourceLocation getEntityTexture(PufferfishEntity entity)
getEntityTexture インタフェース内 IEntityRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>getEntityTexture クラス内 EntityRenderer<PufferfishEntity>public void render(PufferfishEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 MobRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>protected void applyRotations(PufferfishEntity entityLiving, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)
applyRotations クラス内 LivingRenderer<PufferfishEntity,EntityModel<PufferfishEntity>>