public class FallingBlockRenderer extends EntityRenderer<FallingBlockEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
FallingBlockRenderer(EntityRendererManager renderManagerIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(FallingBlockEntity entity)
Returns the location of an entity's texture.
|
void |
render(FallingBlockEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic FallingBlockRenderer(EntityRendererManager renderManagerIn)
public void render(FallingBlockEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<FallingBlockEntity>public ResourceLocation getEntityTexture(FallingBlockEntity entity)
getEntityTexture クラス内 EntityRenderer<FallingBlockEntity>