public class FishRenderer extends EntityRenderer<FishingBobberEntity>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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FishRenderer(EntityRendererManager renderManagerIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(FishingBobberEntity entity)
Returns the location of an entity's texture.
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void |
render(FishingBobberEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public FishRenderer(EntityRendererManager renderManagerIn)
public void render(FishingBobberEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<FishingBobberEntity>
public ResourceLocation getEntityTexture(FishingBobberEntity entity)