public class ItemFrameRenderer extends EntityRenderer<ItemFrameEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
ItemFrameRenderer(EntityRendererManager renderManagerIn,
ItemRenderer itemRendererIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected boolean |
canRenderName(ItemFrameEntity entity) |
ResourceLocation |
getEntityTexture(ItemFrameEntity entity)
Returns the location of an entity's texture.
|
Vec3d |
getRenderOffset(ItemFrameEntity entityIn,
float partialTicks) |
void |
render(ItemFrameEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
renderName(ItemFrameEntity entityIn,
java.lang.String displayNameIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, shouldRenderpublic ItemFrameRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
public void render(ItemFrameEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<ItemFrameEntity>public Vec3d getRenderOffset(ItemFrameEntity entityIn, float partialTicks)
getRenderOffset クラス内 EntityRenderer<ItemFrameEntity>public ResourceLocation getEntityTexture(ItemFrameEntity entity)
getEntityTexture クラス内 EntityRenderer<ItemFrameEntity>protected boolean canRenderName(ItemFrameEntity entity)
canRenderName クラス内 EntityRenderer<ItemFrameEntity>protected void renderName(ItemFrameEntity entityIn, java.lang.String displayNameIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
renderName クラス内 EntityRenderer<ItemFrameEntity>