public class ItemFrameRenderer extends EntityRenderer<ItemFrameEntity>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ItemFrameRenderer(EntityRendererManager renderManagerIn,
ItemRenderer itemRendererIn) |
修飾子とタイプ | メソッドと説明 |
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protected boolean |
canRenderName(ItemFrameEntity entity) |
ResourceLocation |
getEntityTexture(ItemFrameEntity entity)
Returns the location of an entity's texture.
|
Vec3d |
getRenderOffset(ItemFrameEntity entityIn,
float partialTicks) |
void |
render(ItemFrameEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
renderName(ItemFrameEntity entityIn,
java.lang.String displayNameIn,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, shouldRender
public ItemFrameRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
public void render(ItemFrameEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<ItemFrameEntity>
public Vec3d getRenderOffset(ItemFrameEntity entityIn, float partialTicks)
getRenderOffset
クラス内 EntityRenderer<ItemFrameEntity>
public ResourceLocation getEntityTexture(ItemFrameEntity entity)
getEntityTexture
クラス内 EntityRenderer<ItemFrameEntity>
protected boolean canRenderName(ItemFrameEntity entity)
canRenderName
クラス内 EntityRenderer<ItemFrameEntity>
protected void renderName(ItemFrameEntity entityIn, java.lang.String displayNameIn, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
renderName
クラス内 EntityRenderer<ItemFrameEntity>