public class ItemRenderer extends EntityRenderer<ItemEntity>
renderManager, shadowOpaque, shadowSize
コンストラクタと説明 |
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ItemRenderer(EntityRendererManager renderManagerIn,
ItemRenderer itemRendererIn) |
修飾子とタイプ | メソッドと説明 |
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ResourceLocation |
getEntityTexture(ItemEntity entity)
Returns the location of an entity's texture.
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protected int |
getModelCount(ItemStack stack) |
void |
render(ItemEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldBob() |
boolean |
shouldSpreadItems() |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRender
public ItemRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
protected int getModelCount(ItemStack stack)
public void render(ItemEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render
クラス内 EntityRenderer<ItemEntity>
public ResourceLocation getEntityTexture(ItemEntity entity)
getEntityTexture
クラス内 EntityRenderer<ItemEntity>
public boolean shouldSpreadItems()
public boolean shouldBob()