public class ItemRenderer extends EntityRenderer<ItemEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 |
|---|
ItemRenderer(EntityRendererManager renderManagerIn,
ItemRenderer itemRendererIn) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
ResourceLocation |
getEntityTexture(ItemEntity entity)
Returns the location of an entity's texture.
|
protected int |
getModelCount(ItemStack stack) |
void |
render(ItemEntity entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
boolean |
shouldBob() |
boolean |
shouldSpreadItems() |
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic ItemRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
protected int getModelCount(ItemStack stack)
public void render(ItemEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<ItemEntity>public ResourceLocation getEntityTexture(ItemEntity entity)
getEntityTexture クラス内 EntityRenderer<ItemEntity>public boolean shouldSpreadItems()
public boolean shouldBob()