public class ItemRenderer extends EntityRenderer<ItemEntity>
renderManager, shadowOpaque, shadowSize| コンストラクタと説明 | 
|---|
| ItemRenderer(EntityRendererManager renderManagerIn,
            ItemRenderer itemRendererIn) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| ResourceLocation | getEntityTexture(ItemEntity entity)Returns the location of an entity's texture. | 
| protected int | getModelCount(ItemStack stack) | 
| void | render(ItemEntity entityIn,
      float entityYaw,
      float partialTicks,
      com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
      IRenderTypeBuffer bufferIn,
      int packedLightIn) | 
| boolean | shouldBob() | 
| boolean | shouldSpreadItems() | 
canRenderName, getBlockLight, getFontRendererFromRenderManager, getPackedLight, getRenderManager, getRenderOffset, renderName, shouldRenderpublic ItemRenderer(EntityRendererManager renderManagerIn, ItemRenderer itemRendererIn)
protected int getModelCount(ItemStack stack)
public void render(ItemEntity entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)
render クラス内 EntityRenderer<ItemEntity>public ResourceLocation getEntityTexture(ItemEntity entity)
getEntityTexture クラス内 EntityRenderer<ItemEntity>public boolean shouldSpreadItems()
public boolean shouldBob()