public class BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> extends ArmorLayer<T,M,A>
modelArmor, modelLeggings| コンストラクタと説明 | 
|---|
| BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_,
               A p_i50936_2_,
               A p_i50936_3_) | 
| 修飾子とタイプ | メソッドと説明 | 
|---|---|
| protected A | getArmorModelHook(T entity,
                 ItemStack itemStack,
                 EquipmentSlotType slot,
                 A model)Hook to allow item-sensitive armor model. for LayerBipedArmor. | 
| protected void | setModelSlotVisible(A modelIn,
                   EquipmentSlotType slotIn) | 
| protected void | setModelVisible(A model) | 
getArmorResource, getModelFromSlot, rendergetEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_, A p_i50936_2_, A p_i50936_3_)
protected void setModelSlotVisible(A modelIn, EquipmentSlotType slotIn)
setModelSlotVisible クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>protected void setModelVisible(A model)
setModelVisible クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>protected A getArmorModelHook(T entity, ItemStack itemStack, EquipmentSlotType slot, A model)
ArmorLayergetArmorModelHook クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>