public class BipedArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>> extends ArmorLayer<T,M,A>
modelArmor, modelLeggings| コンストラクタと説明 |
|---|
BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_,
A p_i50936_2_,
A p_i50936_3_) |
| 修飾子とタイプ | メソッドと説明 |
|---|---|
protected A |
getArmorModelHook(T entity,
ItemStack itemStack,
EquipmentSlotType slot,
A model)
Hook to allow item-sensitive armor model. for LayerBipedArmor.
|
protected void |
setModelSlotVisible(A modelIn,
EquipmentSlotType slotIn) |
protected void |
setModelVisible(A model) |
getArmorResource, getModelFromSlot, rendergetEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModelpublic BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_, A p_i50936_2_, A p_i50936_3_)
protected void setModelSlotVisible(A modelIn, EquipmentSlotType slotIn)
setModelSlotVisible クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>protected void setModelVisible(A model)
setModelVisible クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>protected A getArmorModelHook(T entity, ItemStack itemStack, EquipmentSlotType slot, A model)
ArmorLayergetArmorModelHook クラス内 ArmorLayer<T extends LivingEntity,M extends BipedModel<T>,A extends BipedModel<T>>