public class BeeStingerLayer<T extends LivingEntity,M extends PlayerModel<T>> extends StuckInBodyLayer<T,M>
コンストラクタと説明 |
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BeeStingerLayer(LivingRenderer<T,M> p_i226036_1_) |
修飾子とタイプ | メソッドと説明 |
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protected int |
func_225631_a_(T p_225631_1_) |
protected void |
func_225632_a_(com.mojang.blaze3d.matrix.MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
render
getEntityModel, getEntityTexture, renderCopyCutoutModel, renderCutoutModel
public BeeStingerLayer(LivingRenderer<T,M> p_i226036_1_)
protected int func_225631_a_(T p_225631_1_)
func_225631_a_
クラス内 StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>
protected void func_225632_a_(com.mojang.blaze3d.matrix.MatrixStack p_225632_1_, IRenderTypeBuffer p_225632_2_, int p_225632_3_, Entity p_225632_4_, float p_225632_5_, float p_225632_6_, float p_225632_7_, float p_225632_8_)
func_225632_a_
クラス内 StuckInBodyLayer<T extends LivingEntity,M extends PlayerModel<T>>